Set:
Toon Chaos
Card type:
Normal Spell
Rarity:
Rare
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
Set:
Duel Devastator
Card type:
Counter Trap
Rarity:
Ultra Rare
When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.
Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Rare
Attack:
1500
Defense:
2500
If you control no Effect Monsters: You can Special Summon this card from your hand. If you contr...
Set:
OTS Tournament Pack 11
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1700
Defense:
300
When this card is Normal Summoned: You can banish 1 monster from your hand; banish ...
Set:
Speed Duel: Tournament Pack 1
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2000
Defense:
1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the...
Set:
Dark Neostorm
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1600
2 DARK Dragon monsters Once per turn, during your opponent's End Phase: You can target 1 Attack Position m...
Set:
Ghosts from the Past
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2900
Defense:
2900
FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" mon...
Set:
Ghosts from the Past
Card type:
XYZ/Effect Monster
Rarity:
Ultra Rare
Attack:
3000
Defense:
2400
2 Level 8 monsters Once per turn, when your opponent activates a card or effect ...
Set:
Flames of Destruction
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2800
Defense:
2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having ...
Set:
Cybernetic Horizon
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
2500
2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the ...
Set:
The Shining Darkness
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
2000
This card's name is treated as "Des Frog" while face-up on the field. You can remove from...
Set:
Light of Destruction
Card type:
Effect Monster
Rarity:
Common
Attack:
400
Defense:
400
This card can attack your opponent directly. When this card successfully attacks directly,...
Set:
Hidden Arsenal
Card type:
Synchro/Effect Monster
Rarity:
Secret Rare
Attack:
2200
Defense:
1300
1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to y...
Set:
Hidden Arsenal
Card type:
Synchro/Effect Monster
Rarity:
Secret Rare
Attack:
2300
Defense:
1400
1 Tuner + 1 or more non-Tuner monsters Discard any number of cards. Then return t...
Set:
Cybernetic Revolution
Card type:
Effect Monster
Rarity:
Common
Attack:
1900
Defense:
0
When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from...
Set:
Cyberdark Impact
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1000
No monsters can be Special Summoned, except for WIND monsters.
Set:
Abyss Rising
Card type:
Effect Monster
Rarity:
Common
Attack:
600
Defense:
100
If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '