Set:
Structure Deck: The Crimson King
Card type:
Normal Trap
Rarity:
Common
If a Dragon Synchro Monster is on the field: Special Summon up to 2 monsters, that are "Resonator" monsters an...
Set:
Structure Deck: The Crimson King
Card type:
Quick-Play Spell
Rarity:
Common
If you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except "Burning...
Set:
Structure Deck: The Crimson King
Card type:
Continuous Trap
Rarity:
Common
Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster ...
Set:
Structure Deck: The Crimson King
Card type:
Synchro/Effect Monster
Rarity:
Common
Attack:
3000
Defense:
2500
1 Tuner + 1 or more non-Tuner monsters This card's name becomes "Red...
Set:
Structure Deck: The Crimson King
Card type:
Normal Spell
Rarity:
Common
Target 2 "Resonator" monsters in your GY; add 1 Level 4 monster from your Deck to your hand, and if you do, r...
Set:
Structure Deck: The Crimson King
Card type:
Synchro/Effect Monster
Rarity:
Super Rare
Attack:
4000
Defense:
3000
3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro S...
Set:
Structure Deck: The Crimson King
Card type:
Normal Trap
Rarity:
Common
Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster'...
Set:
Structure Deck: The Crimson King
Card type:
Synchro/Effect Monster
Rarity:
Common
Attack:
3500
Defense:
3000
2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each T...
Set:
Structure Deck: The Crimson King
Card type:
Normal Trap
Rarity:
Common
When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you ...
Set:
Structure Deck: The Crimson King
Card type:
Synchro/Effect Monster
Rarity:
Super Rare
Attack:
4000
Defense:
3500
2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster When this car...
Set:
Structure Deck: The Crimson King
Card type:
Normal Trap
Rarity:
Common
Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you...
Set:
Structure Deck: The Crimson King
Card type:
Synchro/Effect Monster
Rarity:
Common
Attack:
3500
Defense:
3000
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 ...
Set:
Structure Deck: The Crimson King
Card type:
Normal Trap
Rarity:
Common
Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '