Set:
Structure Deck: The Crimson King
Card type:
Synchro/Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
2500
1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "R...
Set:
Structure Deck: The Crimson King
Card type:
Tuner/Effect Monster
Rarity:
Ultra Rare
Attack:
500
Defense:
200
If this card is Normal or Special Summoned: You can add 1 Level 4 or...
Set:
Structure Deck: The Crimson King
Card type:
Effect Monster
Rarity:
Common
Attack:
1800
Defense:
0
If this card is in your hand or GY: You can send 1 other card from your hand or...
Set:
Structure Deck: The Crimson King
Card type:
Tuner/Effect Monster
Rarity:
Ultra Rare
Attack:
400
Defense:
400
If a Level 5 or higher DARK monster is on the field, you can Special...
Set:
Structure Deck: The Crimson King
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
100
Defense:
100
If a Synchro Monster is on the field, you can Special Summon this card (...
Set:
Structure Deck: The Crimson King
Card type:
Effect Monster
Rarity:
Common
Attack:
1900
Defense:
1200
You can discard this card to the GY; add 1 "Assault Mode Activate" from your...
Set:
Structure Deck: The Crimson King
Card type:
Normal Trap
Rarity:
Common
If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) wi...
Set:
Structure Deck: The Crimson King
Card type:
Continuous Spell
Rarity:
Common
During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or...
Set:
Structure Deck: The Crimson King
Card type:
Normal Spell
Rarity:
Common
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw...
Set:
Structure Deck: The Crimson King
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
1300
Defense:
300
The first time this card would be destroyed by battle each turn, it is ...
Set:
Structure Deck: The Crimson King
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
800
Defense:
600
If you control a Level 8 or higher Synchro Monster, you can Special Summ...
Set:
Structure Deck: The Crimson King
Card type:
Turner/Effect Monster
Rarity:
Common
Attack:
700
Defense:
1300
When this card is destroyed by battle and sent to the GY: You can targ...
Set:
Structure Deck: The Crimson King
Card type:
Effect Monster
Rarity:
Common
Attack:
900
Defense:
600
Cannot be used as a Synchro Material, except for the Synchro Summon of a DARK ...
Set:
Structure Deck: The Crimson King
Card type:
Effect Monster
Rarity:
Common
Attack:
1700
Defense:
1200
When this card is Normal or Special Summoned while you control no other mons...
Set:
Structure Deck: The Crimson King
Card type:
Tuner
Rarity:
Common
Attack:
1500
Defense:
300
If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '