Set:
Structure Deck: The Crimson King
Card type:
Effect Monster
Rarity:
Common
Attack:
3500
Defense:
2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summ...
Set:
Structure Deck: The Crimson King
Card type:
Effect Monster
Rarity:
Common
Attack:
2000
Defense:
2400
If your opponent controls a monster and you control no monsters, you can Spe...
Set:
Structure Deck: The Crimson King
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
800
Defense:
300
If you control no monsters: You can Special Summon this card from your h...
Set:
Structure Deck: The Crimson King
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
2800
You can reveal this card in your hand; your opponent randomly chooses 1 card...
Set:
Structure Deck: The Crimson King
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
600
Defense:
200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or l...
Set:
Structure Deck: The Crimson King
Card type:
Effect Monster
Rarity:
Common
Attack:
1400
Defense:
2200
When you Normal Summon a "Resonator" monster: You can Special Summon this ca...
Set:
Structure Deck: The Crimson King
Card type:
Turner/Effect Monster
Rarity:
Common
Attack:
400
Defense:
300
If this card is Normal or Special Summoned: You can add 1 "Assault Mode...
Set:
Structure Deck: The Crimson King
Card type:
Quick-Play Spell
Rarity:
Common
Target 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster th...
Set:
Structure Deck: The Crimson King
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
400
You can reveal this card in your hand; your opponent randomly chooses 1 card ...
Set:
Structure Deck: The Crimson King
Card type:
Effect Monster
Rarity:
Common
Attack:
2300
Defense:
1500
You can discard 1 card; Special Summon this card from your hand in Defense P...
Set:
Structure Deck: The Crimson King
Card type:
Effect Monster
Rarity:
Common
Attack:
1700
Defense:
1300
If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Sum...
Set:
Structure Deck: The Crimson King
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
During your opponent's turn (Quick Effect): You can banish this card from the GY; ...
Set:
Structure Deck: The Crimson King
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
When an opponent's monster declares a direct attack: You can Special Summon this c...
Set:
Structure Deck: The Crimson King
Card type:
Continuous Trap
Rarity:
Common
When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monste...
Set:
Structure Deck: The Crimson King
Card type:
Continuous Trap
Rarity:
Common
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increas...
Set:
Structure Deck: The Crimson King
Card type:
Quick-Play Spell
Rarity:
Common
Discard 1 "Resonator" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can ...
Set:
Structure Deck: The Crimson King
Card type:
Effect Monster
Rarity:
Common
Attack:
1100
Defense:
1200
If this card is sent from the field to the GY: Add 1 monster with 1500 or le...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '