Set:
Secrets of Eternity
Card type:
Effect Monster
Rarity:
Common
Attack:
2000
Defense:
100
If this card is Normal Summoned: You can Special Summon 1 "Yosenju" monster from your Deck...
Set:
Secrets of Eternity
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2500
Defense:
2000
If this card is Special Summoned from the Graveyard: You can destroy all face-up mons...
Set:
Secrets of Eternity
Card type:
Xyz/Effect Monster
Rarity:
Ultimate Rare
Attack:
2700
Defense:
2000
3 or more Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Su...
Set:
Secrets of Eternity
Card type:
Xyz/Effect Monster
Rarity:
Ultra Rare
Attack:
2700
Defense:
2000
3 or more Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Summo...
Set:
Secrets of Eternity
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2800
Defense:
1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this car...
Set:
Secrets of Eternity
Card type:
Ritual/Effect Monster
Rarity:
Secret Rare
Attack:
2500
Defense:
1700
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be ...
Set:
Secrets of Eternity
Card type:
Continuous Trap
Rarity:
Common
This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During either player's Main Phase:...
Set:
Secrets of Eternity
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1900
Defense:
700
If this card is Summoned: You can target 1 "tellarknight" monster on the field; it gai...
Set:
Secrets of Eternity
Card type:
Effect Monster
Rarity:
Common
Attack:
900
Defense:
900
Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Positi...
Set:
Secrets of Eternity
Card type:
Field Spell
Rarity:
Common
If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can a...
Set:
Secrets of Eternity
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
1600
When this card is Normal or Special Summoned: You can Special Summon 1 "Dododo" monster f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '