Set:
Pharaonic Guardian
Card type:
Normal Spell
Rarity:
Common
Both players cannot destroy Set Magic and/or Trap Cards on the field until your opponent's next End Phase.
Set:
Pharaonic Guardian
Card type:
Equip Spell
Rarity:
Common
Only a monster with an ATK equal to 1000 or less can be equipped with this card. During damage calculation, increase the ATK...
Set:
Pharaonic Guardian
Card type:
Quick Play Spell
Rarity:
Common
You can select and activate 1 of the following effects. •Increase the ATK of all face-up monsters on your side of the f...
Set:
Pharaonic Guardian
Card type:
Normal Spell
Rarity:
Super Rare
Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack and Defense Position and remove 1 monster in...
Set:
Pharaonic Guardian
Card type:
Counter Trap
Rarity:
Rare
Negate the activation of a card that includes the effect of destroying 1 Magic or Trap Card and destroy it.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '