Set:
Pharaonic Guardian
Card type:
Normal Trap
Rarity:
Common
You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent's hand, then s...
Set:
Pharaonic Guardian
Card type:
Normal Spell
Rarity:
Common
Offer 1 monster on your side of the field as a Tribute to Special Summon 1 Fushion Monster of the same Level in face-up Att...
Set:
Pharaonic Guardian
Card type:
Fusion/Effect Monster
Rarity:
Super Rare
Attack:
800
Defense:
600
"Spirit Reaper" + "Nightmare Horse" This monster is not destroyed as a result of ...
Set:
Pharaonic Guardian
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1400
Defense:
1500
When this card inflicts Battle Damage to your opponent''s Life Points, you can select ...
Set:
Pharaonic Guardian
Card type:
Effect Monster
Rarity:
Common
Attack:
700
Defense:
2000
As long as this card remains face-up on the field, the field is treated as "Umi". (However,...
Set:
Pharaonic Guardian
Card type:
Normal Spell
Rarity:
Common
This card can only be activated when your "Necrovalley" is active on the field. Both players must discard all monster cards...
Set:
Pharaonic Guardian
Card type:
Effect Monster
Rarity:
Common
Attack:
2000
Defense:
2000
If there are no face-up Insect-Type monsters (except this monster) on your side of the fie...
Set:
Pharaonic Guardian
Card type:
Effect Monster
Rarity:
Rare
Attack:
1000
Defense:
1000
When your opponent activates a card that includes the effect of making your opponent discard...
Set:
Pharaonic Guardian
Card type:
Effect Monster
Rarity:
Common
Attack:
500
Defense:
1000
You can flip this card into face-down Defense Position once per turn during your Main Phase...
Set:
Pharaonic Guardian
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1700
Defense:
2400
You can flip this card into face-down Defense Position once per turn during your Main ...
Set:
Pharaonic Guardian
Card type:
Effect Monster
Rarity:
Common
Attack:
500
Defense:
300
FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" i...
Set:
Pharaonic Guardian
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
500
You can flip this card into face-down Defense Position once per turn during your Main Phase...
Set:
Pharaonic Guardian
Card type:
Effect Monster
Rarity:
Common
Attack:
300
Defense:
200
You can flip this card into face-down Defense Position once per turn during your Main Phase....
Set:
Pharaonic Guardian
Card type:
Normal Spell
Rarity:
Common
After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, t...
Set:
Pharaonic Guardian
Card type:
Effect Monster
Rarity:
Common
Attack:
800
Defense:
1400
When this card is sent to the Graveyard as a result of battle, destroy the monster that des...
Set:
Pharaonic Guardian
Card type:
Counter Trap
Rarity:
Super Rare
When an effect that inflicts damage to Life Points is activated (except Battle Damage), negate the damage to your Life ...
Set:
Pharaonic Guardian
Card type:
Effect Monster
Rarity:
Rare
Attack:
1700
Defense:
1200
You can return your opponent's face-up Attack Position monster that is sent to the Graveyard...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '