Set:
Dark Beginning 2
Card type:
Normal Trap
Rarity:
Common
You can only activate this card during the Damage Step of the Battle Phase that a Fiend-Type monster on your side of the field...
Set:
Dark Beginning 2
Card type:
Normal Spell
Rarity:
Common
Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position.
Set:
Dark Beginning 2
Card type:
Normal Spell
Rarity:
Common
Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
Set:
Dark Beginning 2
Card type:
Normal Trap
Rarity:
Common
Tribute 1 Dragon-Type monster on your side of the field. Destroy all face-up monsters on the field whose DEF is equal to or le...
Set:
Dark Beginning 2
Card type:
Normal Spell
Rarity:
Common
Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, F...
Set:
Dark Beginning 2
Card type:
Normal Spell
Rarity:
Common
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damag...
Set:
Dark Beginning 2
Card type:
Normal Spell
Rarity:
Common
Inflict 200 points damage to your opponent's Life Points for each card in your opponent's hand.
Set:
Dark Beginning 2
Card type:
Continuous Trap
Rarity:
Common
During your Standby Phase, roll 1 six-sided die once. Destroy any monster whose Level is equal to the number rolled. (If t...
Set:
Dark Beginning 2
Card type:
Quick Play Spell
Rarity:
Common
Return 1 Fusion Monster on the field to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '