Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
1800
You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can o...
Set:
Structure Deck: Cyberse Link
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2200
2+ monsters, except Tokens This card gains these effects based on the number of monster...
Set:
Circuit Break
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
1400
2 Cyberse monsters Once per turn, at the end of the Damage Step, if your monster this card points to a...
Set:
Structure Deck: Cyberse Link
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
1600
2 monsters, except Tokens This card gains these effects based on the number of monsters...
Set:
Structure Deck: Cyberse Link
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
0
If only your opponent controls a monster in the Extra Monster Zone, you can Special...
Set:
Structure Deck: Cyberse Link
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
800
If you control a Cyberse monster, you can Special Summon this card (from your han...
Set:
Structure Deck: Cyberse Link
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
1500
While this Normal Summoned/Set card is face-up on the field, all Cyberse monster...
Set:
Structure Deck: Cyberse Link
Card type:
Effect Monster
Rarity:
Common
Attack:
1700
Defense:
1200
All other Cyberse monsters you control gain 300 ATK and DEF. Once per turn: You ...
Set:
Structure Deck: Cyberse Link
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
600
If this card is used as material for a Link Summon: You can target 1 other Level 4...
Set:
Structure Deck: Cyberse Link
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2300
2+ Cyberse monsters Once per turn, before damage calculation, if your monster this card...
Set:
Structure Deck: Cyberse Link
Card type:
Effect Monster
Rarity:
Common
Attack:
1700
Defense:
1200
Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can No...
Set:
Structure Deck: Cyberse Link
Card type:
Effect Monster
Rarity:
Common
Attack:
1800
Defense:
0
When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, exc...
Set:
Structure Deck: Cyberse Link
Card type:
Effect Monster
Rarity:
Common
Attack:
2300
Defense:
500
When a Cyberse monster is Normal Summoned to your field: You can Special Summon t...
Set:
Structure Deck: Cyberse Link
Card type:
Effect Monster
Rarity:
Common
Attack:
1800
Defense:
800
Once per turn: You can target 1 Attack Position opponent's monster; change it to ...
Set:
Structure Deck: Cyberse Link
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2800
Defense:
1000
If this card is in your hand or GY: You can banish 2 Cyberse monsters from y...
Set:
Structure Deck: Cyberse Link
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
2100
If this card is sent to the GY: You can Special Summon this card. If this card is b...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '