Set:
Structure Deck: Soulburner
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
1000
If you have 3 or more "Salamangreat" monsters in your GY: You can send this card f...
Set:
Code of the Duelist
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
600
If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower...
Set:
Star Pack VRAINS
Card type:
Effect Monster
Rarity:
Common
Attack:
1400
Defense:
1200
When this card is Normal Summoned: You can Special Summon 1 Level 2 or lower Normal Monster ...
Set:
Starter Deck: Link Strike
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2300
2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activat...
Set:
Starter Deck: Link Strike
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
1900
2 Cyberse monsters Neither player can target monsters this card points to with card effect...
Set:
Code of the Duelist
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
2000
2 "World Chalice" monsters Gains 300 ATK for each "World Legacy" monster in your GY with a diffe...
Set:
Starter Deck: Link Strike
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1800
Defense:
1000
You can Tribute 1 monster, then target 1 Cyberse monster in your GY; Special Su...
Set:
Starter Deck: Link Strike
Card type:
Effect Monster
Rarity:
Common
Attack:
1400
Defense:
1200
When this card is Normal Summoned: You can Special Summon 1 Level 2 or lower Normal...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
2000
Defense:
1000
When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while th...
Set:
Code of the Duelist
Card type:
Link/Effect Monster
Rarity:
Secret Rare
Attack:
2500
2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the fiel...
Set:
Code of the Duelist
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1800
Defense:
800
Once per turn: You can target 1 Attack Position opponent's monster; change it to Defen...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1000
Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter ...
Set:
Code of the Duelist
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
800
If you control a Cyberse monster, you can Special Summon this card (from your hand). You c...
Set:
Code of the Duelist
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2200
Defense:
2100
If a Cyberse Link Monster you control is destroyed by an opponent's card effect while...
Set:
Code of the Duelist
Card type:
Effect Monster
Rarity:
Common
Attack:
1700
Defense:
1200
All other Cyberse monsters you control gain 300 ATK and DEF. Once per turn: You can Tribu...
Set:
2017 Mega-Tins
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
1400
2 monsters If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '