Set:
Star Pack VRAINS
Card type:
Effect Monster
Rarity:
Common
Attack:
2800
Defense:
1000
If this card is in your hand or GY: You can banish 2 other Cyberse monsters from your hand a...
Set:
Flames of Destruction
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2500
Defense:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by b...
Set:
Star Pack VRAINS
Card type:
Effect Monster
Rarity:
Starfoil Rare
Attack:
1600
Defense:
0
If only your opponent controls a monster in the Extra Monster Zone, you can Special Summ...
Set:
Star Pack VRAINS
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
2100
If this card is sent to the GY: You can Special Summon this card. If this card is banished: You...
Set:
Cybernetic Horizon
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
2200
If this card is Normal or Special Summoned and you control no Link Monsters: You can Speci...
Set:
Flames of Destruction
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
1800
When a Cyberse monster(s) is Normal or Special Summoned to your field while this monste...
Set:
Battles of Legend: Relentless Revenge
Card type:
Link/Effect Monster
Rarity:
Secret Rare
Attack:
3000
2+ Effect Monsters If another monster is Special Summoned to a zone a Link Mo...
Set:
Structure Deck: Powercode Link
Card type:
Effect Monster
Rarity:
Common
Attack:
1900
Defense:
600
Once per turn, if this card battled a monster during this Battle Phase, you can...
Set:
Flames of Destruction
Card type:
Link/Effect Monster
Rarity:
Secret Rare
Attack:
2500
2+ Effect Monsters If a monster(s) is Special Summoned to a zone(s) this card points to: Bani...
Set:
Structure Deck: Powercode Link
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
If this card is Special Summoned: You can Special Summon 1 "Data Acorn Token" (Cyber...
Set:
Flames of Destruction
Card type:
Normal Monster
Rarity:
Common
Attack:
100
Defense:
100
Ancestral species found in electronic space. No one knows how much information it holds.
...
Set:
Structure Deck: Soulburner
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1200
2 Cyberse monsters All Link Monsters you control gain 800 ATK. You can only control 1 "Flame ...
Set:
Starter Deck: Codebreaker
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
100
Once per turn, when your monster is targeted for an attack: You can negate the attack...
Set:
Starter Deck: Codebreaker
Card type:
Effect Monster
Rarity:
Common
Attack:
2000
Defense:
600
If you control no monsters, you can Special Summon this card (from your hand). Once ...
Set:
Duel Power
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
1200
2 monsters If this card was Link Summoned using "Backup Secretary" as material, and your monster this car...
Set:
Duel Power
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2300
2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or ef...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '