Set:
Code of the Duelist
Card type:
Field Spell
Rarity:
Short Print
For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster c...
Set:
Code of the Duelist
Card type:
Link/Effect Monster
Rarity:
Secret Rare
Attack:
2500
2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalic...
Set:
Code of the Duelist
Card type:
Field Spell
Rarity:
Ultra Rare
Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controlle...
Set:
Code of the Duelist
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
300
Defense:
100
You can shuffle this card you control into the Deck; Special Summon monster(s) from yo...
Set:
Code of the Duelist
Card type:
Link/Effect Monster
Rarity:
Secret Rare
Attack:
2500
2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the fiel...
Set:
Code of the Duelist
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1800
Defense:
800
Once per turn: You can target 1 Attack Position opponent's monster; change it to Defen...
Set:
Code of the Duelist
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
1000
When this card is Normal Summoned while you control no other monsters: You can Special Su...
Set:
Code of the Duelist
Card type:
Field Spell
Rarity:
Common
Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." ...
Set:
Code of the Duelist
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
2000
Defense:
100
You can Special Summon this card (from your hand) by Tributing 1 opponent's monster ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '