Set:
Code of the Duelist
Card type:
Normal Trap
Rarity:
Secret Rare
Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from y...
Set:
Code of the Duelist
Card type:
Normal Trap
Rarity:
Super Rare
Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this...
Set:
Code of the Duelist
Card type:
Quick Play Spell
Rarity:
Common
Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, excep...
Set:
Code of the Duelist
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
2200
While another "Gogogo" monster is on the field, your opponent's monsters cannot target "Gogo...
Set:
Code of the Duelist
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
1000
Defense:
1000
Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then targ...
Set:
Code of the Duelist
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
2500
Defense:
2000
2 Level 4 DARK Pendulum Monsters Once per turn, before damage calculation, if this card...
Set:
Code of the Duelist
Card type:
Normal Trap
Rarity:
Super Rare
When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '