Set:
Code of the Duelist
Card type:
Normal Trap
Rarity:
Secret Rare
Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendrea...
Set:
Code of the Duelist
Card type:
Ritual Spell
Rarity:
Common
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters ...
Set:
Code of the Duelist
Card type:
Synchro/Effect Monster
Rarity:
Rare
Attack:
2500
Defense:
2000
1 Tuner + 1+ non-Tuner DARK Pendulum Monsters If this card is Synchro Summoned: You...
Set:
Code of the Duelist
Card type:
Normal Spell
Rarity:
Common
If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent c...
Set:
Code of the Duelist
Card type:
Field Spell
Rarity:
Rare
All "World Chalice" monsters on the field gain 300 ATK and DEF. Once per turn, if a face-up "World Chalice" monster you contr...
Set:
Code of the Duelist
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
2000
2 "World Chalice" monsters Gains 300 ATK for each "World Legacy" monster in your GY with a diffe...
Set:
Code of the Duelist
Card type:
Normal Spell
Rarity:
Common
Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "B...
Set:
Code of the Duelist
Card type:
Normal Trap
Rarity:
Rare
Roll a six-sided die twice and destroy all face-up monsters with Levels/Ranks lower than the total roll.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '