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Response: After you play this card, add 1 face down card from your card pool to your hand.
Rarity:Ultra Rare
Number:TMNT01 166/186
Card Type:Attack
Resource:Water
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Blitz Mill 2: Add 1 Ally attack with printed difficulty 4 or less from your discard pile to your hand."Look at my feets! They're made of horses. Oh I'm about to have a ball with thi...
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Blitz Mill 2: Add 1 Ally attack with printed difficulty 4 or less from your discard pile to your hand."Look at my feets! They're made of horses. Oh I'm about to have a ball with th...
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Enhance [Your turn]: Your rival adds the top card of their deck to their card pool face down.Response: After this backup is attacked, your rival adds the top card of their deck to t...
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Enhance [Your turn]: Your rival adds the top card of their deck to their card pool face down.Response: After this backup is attacked, your rival adds the top card of their deck to ...
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Enhance: This attack gets +X or -X speed. X equals its printed block modifier.Response: After this backup is attacked, your rival commits 1 foundation.(Elusive—This backup cannot b...
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Enhance: This attack gets +X or -X speed. X equals its printed block modifier.Response: After this backup is attacked, your rival commits 1 foundation.(Elusive—This backup cannot b...
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Enhance [Your turn] : Your rival discards 1 card.Response [Tenacious]: After this backup is attacked, your rival removes the top 2 cards of their deck.(Elusive—This backup cannot be...
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Enhance [Your turn] : Your rival discards 1 card.Response [Tenacious]: After this backup is attacked, your rival removes the top 2 cards of their deck.(Elusive—This backup cannot b...
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Enhance: Look at the top card of a player's deck. You may have that player mill 1.Response: After this backup is attacked, draw 1 card.(Elusive—This backup cannot be attacked by a ...
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Enhance: Look at the top card of a player's deck. You may have that player mill 1.Response: After this backup is attacked, draw 1 card.(Elusive—This backup cannot be attacked by a ...
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Your attacks get +3 damage.Response: After this backup is attacked, your rival loses 3 health.(Elusive—This backup cannot be attacked by a rival's first attack each turn.)
Rarit...
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Your attacks get +3 damage.Response: After this backup is attacked, your rival loses 3 health.(Elusive—This backup cannot be attacked by a rival's first attack each turn.)
Rarit...
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Enhance: This attack gets -5 damage. Add this card to your card pool face down.Two tusks, one horn, no clue.
Rarity:Common
Number:TMNT01 75/186
Card Type:Foundation
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Response Flip: After your attack deals damage, your rival adds the top card of their deck to their card pool face down.
Rarity:Common
Number:TMNT01 180/186
Card Type:Fou...
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Enhance , Spend 1 momentum: Your attack gets +5 damage.A healthy self-image is an important part of any ninja's arsenal.
Rarity:Uncommon
Number:TMNT01 117/186
Card Type:...
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Enhance : This attack gets +X speed and +X damage. X equals the number of copies of "Leonardo's Discipline" in your discard pile plus 1.
Rarity:Common
Number:TMNT01 51/186
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Enhance: Your Ally attack gets +1 damage. If it is not blocked, your rival's next check gets -1.Dr. Baxter Stockman was TCRI's lead genetic scientist, but he went rogue, stole bill...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '