Check:
5
Rarity:
Common
Block Mod:
2
Card Type:
Foundation
Block Zone:
M
Difficulty:
0
Response [Once per turn]: After you play an attack, it gets +1 damage. Deadlock Response: Aft...
Product Details
This card gets -2 difficulty for each Ally attack card in your card pool (max. -8).BLITZ Flip 3 Ally attack cards in your card pool: Your rival adds the top card of their deck to th...
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Face down cards in your card pool do not count toward progressive difficulty to play this card.RESPONSE [Card Pool]: At the start of the End Phase, add 1 other card from your card p...
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Response: After this attack receives a damage bonus of 2 or greater, your rival commits 1 foundation.(Powerful: 3—Enhance Spend 1 or more momentum: This attack gets +3 damage for e...
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Blitz: If this attack is not blocked, your rival draws 1 card and adds 1 random card from their hand to their card pool face down.(Throw—If this attack is completely blocked, it de...
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Response: After this attack deals damage to a character, your rival loses 1 health for each card in their card pool.
Rarity:Rare
Number:TMNT01 106/186
Card Type:Attack
...
Product Details
Response: After this attack deals damage, draw 1 card. Build 1 foundation from your hand with printed difficulty 4 or less.
Rarity:Ultra Rare
Number:TMNT01 128/186
Card ...
Product Details
Enhance : This attack gets +5 speed and +5 damage.(Deflect: 3—Response [Hand] Add this card to your card pool: After the Block Step of your rival's attack, it gets -3 damage. Only ...
When you block with this card, it ignores progressive difficulty.
Rarity:Common
Number:TK801-CD1 15/19
Card Type:Foundation
Resource:Air Evil Good
Check:5
Difficulty:0
Bl...
Rarity: U
Difficulty: 2
Block: 3
Card Number: 40/186
Card Text: Enhance [Commit Symbol]: Your Weapon attacks get +1 speed for the rest of the turn.
Deadlock Response [Commit Symbol]: After your at...
Rarity: Rare
Control: 5
Difficulty: 2
Keywords: Unique - Ally
Block: 2
Card Number: 163/189
Card Text: Enhance : Look at the top 3 cards of your deck. Build 1 of them face down and dis...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '