Set:
Scars of Mirrodin
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{4}
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters an...
Set:
Guilds of Ravnica
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{U}
You may look at an additional two cards each time you surveil.Exile Enhanced Surveillance: Shuffle your graveyard...
Set:
Rivals of Ixalan
Type:
Sorcery
Rarity:
Uncommon
Cost:
{G}
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. ...
Set:
New Phyrexia
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{B}{B}
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play tha...
Set:
Amonkhet
Type:
Legendary Planeswalker — Gideon
Rarity:
Mythic
Cost:
{1}{W}{W}
+1: Until your next turn, prevent all damage target permanent would deal.0: Until end of turn, Gideon...
Set:
Hour of Devastation
Type:
Creature — Naga Cleric
Rarity:
Rare
Cost:
{2}{G}
You may play lands from your graveyard.
"This world was once so much more than the confines of Naktamun....
Set:
Planar Chaos
Type:
Creature — Sliver
Rarity:
Common
Cost:
{3}{G}
All Sliver creatures have haste.
"This sliver comes into the world a perfect predator. It's ready to hunt and devo...
Set:
Journey into Nyx
Type:
Enchantment Creature — Spirit
Rarity:
Rare
Cost:
{2}{G}{G}
Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under ...
Set:
Battle for Zendikar
Type:
Creature — Hydra
Rarity:
Rare
Cost:
{4}{G}{G}
TrampleLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Ri...
Set:
Mirage
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{B}
As an additional cost to cast this spell, pay 3 life.Counter target creature spell.
"Life for life: this is the immutable law." ...
Set:
Core Set 2019
Type:
Creature — Drake
Rarity:
Uncommon
Cost:
{1}{U}{R}
FlyingEnigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
Many initia...
Set:
Commander 2016
Type:
Land
Rarity:
Common
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one directio...
Set:
Lorwyn
Type:
Creature — Elf Warrior
Rarity:
Common
Cost:
{2}{G}{G}
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
From the highest tiers of...
Set:
Gatecrash
Type:
Instant
Rarity:
Common
Cost:
{1}{R}{R}
Massive Raid deals damage to any target equal to the number of creatures you control.
"The Boros lack vision. Give them a co...
Set:
Commander 2017
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{W}{W}
Each player chooses a creature they control. Destroy the rest.Flashback {5}{W}{W} (You may cast this card from your grave...
Set:
Eldritch Moon
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
"I'll...
Set:
Battle for Zendikar
Type:
Land
Rarity:
Rare
{T}: Add {C}.Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '