Set:
Modern Masters 2017
Type:
Sorcery
Rarity:
Uncommon
Cost:
{U}{R}
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.Overload {3}{U}{R} (You may...
Set:
Innistrad
Type:
Land
Rarity:
Rare
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.{T}: Add {W} or {B}.
Not every church is a place of faith.
Set:
Modern Masters 2015
Type:
Artifact Creature — Frog
Rarity:
Common
Cost:
{4}
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
At first, ved...
Set:
Dragons of Tarkir
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.{2}, {T}, Sacrifice Haven of the Spirit D...
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{B}
Target creature gets -1/-1 until end of turn.Morbid — That creature gets -13/-13 until end of turn instead if a creature died thi...
Set:
Amonkhet
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{W}{W}
Destroy all creatures with power 3 or greater.
Reverse Type:
Sorcery
Aftermath (Cast this spell only from your graveyard...
Set:
Aether Revolt
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo a...
Set:
Avacyn Restored
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature ty...
Set:
Stronghold
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target spell unless its controller pays {3}.
"The fatal flaw in every plan is the assumption that you know more than y...
Set:
Aether Revolt
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{R}{R}
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.You may cast a sp...
Set:
Journey into Nyx
Type:
Enchantment Creature — Spirit
Rarity:
Rare
Cost:
{R}{R}
Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage...
Set:
Dragons of Tarkir
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{2}{R}{R}
FlyingWhenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbr...
Set:
Journey into Nyx
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{B}{B}
FlashWhenever a creature you control dies, each opponent sacrifices a creature.
"I take no pleasure in your sufferi...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{G}
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
Golgari crops bloom i...
Set:
Fate Reforged
Type:
Instant
Rarity:
Rare
Cost:
{2}{R}
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '