Set:
Time Spiral Remastered
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{1}{W}{B}
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
Though Volrath is long ...
Set:
Time Spiral Remastered
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{1}{G}{W}
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantmen...
Set:
Time Spiral Remastered
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{G}
All Sliver creatures have reach.
Each new generation of slivers evolves to assimilate the strengths of t...
Set:
Time Spiral Remastered
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{G}
All Slivers have "{T}: Add one mana of any color."
"The land is weary. Even Skyshroud is depleted. We mu...
Set:
Time Spiral Remastered
Type:
Creature — Human Wizard
Rarity:
Special
Cost:
{2}{U}
If you would draw a card while your library has no cards in it, you win the game instead.
His min...
Set:
Time Spiral Remastered
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{W}
All Sliver creatures get +1/+1.
As the muscle cords of the creature twitched, Hanna saw an unsettling un...
Set:
Kaldheim Commander
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{1}, {T}: Add {W}{U}.
The maze-like design embodies the core of Azorius law—strict structure designed to test wills an...
Set:
Kaldheim
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{W}{W}
Destroy all creatures.Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast ...
Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Rare
Cost:
{2}{U}
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefiel...
Set:
Kaldheim
Type:
Artifact
Rarity:
Rare
Cost:
{4}
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren...
Set:
Kaldheim
Type:
Snow Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: Add one mana of any color.At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eig...
Set:
Kaldheim
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{U}
As Reflections of Littjara enters the battlefield, choose a creature type.Whenever you cast a spell of the chosen type, copy t...
Set:
Kaldheim
Type:
Legendary Creature — Demon Rogue
Rarity:
Rare
Cost:
{2}{B}
DeathtouchBoast — {1}{B}: Target player searches their library for a card, then shuffles and puts that ca...
Set:
Commander Legends
Type:
Legendary Sorcery
Rarity:
Rare
Cost:
{X}{R}{R}
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Jaya's Immolatin...
Set:
Commander Legends
Type:
Creature — Snake
Rarity:
Common
Cost:
{1}{G}
FlashDeathtouch
"Living creatures seldom impress me. But I like this one." —Uta Falkenrath
Set:
Commander Legends
Type:
Land
Rarity:
Uncommon
Guildless Commons enters the battlefield tapped.When Guildless Commons enters the battlefield, return a land you control to its owner's...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '