Set:
Commander Legends
Type:
Creature — Elf Shaman
Rarity:
Common
Cost:
{1}{B}
When Elvish Doomsayer dies, each opponent discards a card.
"From a tiny doubt, the greatest fears grow an...
Set:
Commander Legends
Type:
Creature — Dinosaur
Rarity:
Common
Cost:
{5}{G}{G}
Reach, trampleCascade (When you cast this spell, exile cards from the top of your library until you exil...
Set:
Commander Legends
Type:
Legendary Creature — Goblin Artificer
Rarity:
Uncommon
Cost:
{2}{R}
Whenever a land enters the battlefield under your control, create a colorless Equipment...
Set:
Commander Legends
Type:
Legendary Creature — Kor Scout
Rarity:
Uncommon
Cost:
{2}{W}
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you ...
Set:
Commander Legends
Type:
Land
Rarity:
Rare
{T}: Add {C}.{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
A figure is moved on a map, ...
Set:
Commander Legends
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Target creature you control deals damage equal to its power to any target.
An avatar he sculpts of anger and flame.
Set:
Commander Legends
Type:
Artifact
Rarity:
Common
Cost:
{2}
Fire Diamond enters the battlefield tapped.{T}: Add {R}.
The essence of flame to stoke the spirit.
Set:
Commander Legends
Type:
Legendary Creature — Goblin Wizard
Rarity:
Rare
Cost:
{1}{R}
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that ...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Mythic
Cost:
{4}{G}{G}{G}
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If t...
Set:
Zendikar Rising
Type:
Creature — Dragon
Rarity:
Mythic
Cost:
{2}{R}{R}
FlyingYou don't lose unspent red mana as steps and phases end.When Leyline Tyrant dies, you may pay any amou...
Set:
Zendikar Rising
Type:
Legendary Creature — Kor Warrior
Rarity:
Rare
Cost:
{1}{R}{W}
Whenever you attack a player with one or more equipped creatures, draw a card.{W}: You may unat...
Set:
Zendikar Rising
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.Whenever a player casts a spell, if no ...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{G}
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffl...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{G}
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the othe...
Set:
Zendikar Rising
Type:
Creature — Merfolk Rogue
Rarity:
Uncommon
Cost:
{U}
FlyingWhenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '