Set:
Ikoria: Lair of Behemoths
Type:
Land — Mountain Plains Swamp
Rarity:
Rare
({T}: Add {R}, {W}, or {B}.)Savai Triome enters the battlefield tapped.Cycling {3} ({3}, Discard this card:...
Set:
Ikoria: Lair of Behemoths
Type:
Land — Plains Swamp Forest
Rarity:
Rare
({T}: Add {W}, {B}, or {G}.)Indatha Triome enters the battlefield tapped.Cycling {3} ({3}, Discard this card:...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Fox Bird
Rarity:
Common
Cost:
{3}{W}
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human cr...
Set:
Ikoria: Lair of Behemoths
Type:
Legendary Creature — Elemental Elk
Rarity:
Rare
Cost:
{4}{R/G}
Companion — No card in your starting deck has more than one of the same mana symbol ...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Lizard Beast
Rarity:
Uncommon
Cost:
{1}{U}{R}
Mutate {U/R}{U/R} (If you cast this spell for its mutate cost, put it over or under target...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Elk Beast
Rarity:
Uncommon
Cost:
{4}{G}
Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Nightmare
Rarity:
Common
Cost:
{4}{B}
Mutate {3}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human c...
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{R}
Enchant landEnchanted land has "{T}: Target creature gains trample and haste until end of turn."Cycli...
Set:
Ikoria: Lair of Behemoths
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{G}
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.Cyclin...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Spider
Rarity:
Uncommon
Cost:
{2}{G}
Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human cr...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Nightmare Beast
Rarity:
Uncommon
Cost:
{2}{B}{G}
Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under ...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Nightmare
Rarity:
Uncommon
Cost:
{5}{B}
Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human...
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{B}
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.Whene...
Set:
Theros Beyond Death
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{3}{W}{W}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Exile target ...
Set:
Theros Beyond Death
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{W}{W}
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
When the gods ...
Set:
Theros Beyond Death
Type:
Enchantment Creature — Snake Lamia
Rarity:
Rare
Cost:
{4}{B}
LifelinkWhen Gravebreaker Lamia enters the battlefield, search your library for a card, put ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '