Set:
Morningtide
Type:
Sorcery
Rarity:
Common
Cost:
{3}{U}
Choose a creature type. Draw a card for each permanent you control of that type.
Oona's song is like a twisted dinner chime. ...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{W}
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
The best presents are impossible ...
Set:
Zendikar Rising
Type:
Creature — Shapeshifter Rogue
Rarity:
Rare
Cost:
{2}{U}
You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}
Target creature you control gains protection from the color of your choice until end of turn.
"It blocks the windswept ...
Set:
Core Set 2021
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{G}
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other...
Set:
Throne of Eldraine
Type:
Artifact
Rarity:
Rare
Cost:
{2}{U}
{T}: Add {U}.{2}{U}: Put an hour counter on Midnight Clock.At the beginning of each upkeep, put an hour counter on Midn...
Set:
Core Set 2020
Type:
Creature — Angel
Rarity:
Uncommon
Cost:
{2}{W}
FlyingIf you would gain life, you gain that much life plus 1 instead.Angel of Vitality gets +2/+2 as long as you...
Set:
Modern Horizons
Type:
Creature — Faerie Wizard
Rarity:
Common
Cost:
{U}
FlyingWhen Faerie Seer enters the battlefield, scry 2.
"The patterns of crossing ripples reveal the future ...
Set:
Modern Horizons
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{2}{G}
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for ...
Set:
Modern Horizons
Type:
Creature — Shapeshifter
Rarity:
Common
Cost:
{B}
Changeling (This card is every creature type.)Changeling Outcast can't block and can't be blocked.
A mercuri...
Set:
War of the Spark
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{W}{W}
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or p...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{G}
Search your library for a land card, reveal it, put it into your hand, then shuffle.
"As long as there is a single ...
Set:
Scars of Mirrodin
Type:
Instant
Rarity:
Common
Cost:
{B}
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters...
Set:
Magic 2013
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{G}
{T}: Untap target Forest.
"The forest will surround you with its life if you are still and calm."
Set:
Core Set 2019
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{G}
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
"Might doesn't just ...
Set:
Dark Ascension
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Draw two cards, then discard two cards.Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '