Set:
Phyrexia: All Will Be One
Type:
Legendary Artifact Creature — Phyrexian Mite
Rarity:
Rare
Cost:
{W}
Toxic 1 (Players dealt combat damage by this creature also get a poison counter...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}
Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Drui...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Cat Devil
Rarity:
Uncommon
Cost:
{1}{B}{R}
At the beginning of your end step, create a Treasure token for ea...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Land
Rarity:
Rare
Morphic Pool enters the battlefield tapped unless you have two or more opponents.{T}: Add {U} or {B}.
No one real...
Set:
Kaldheim
Type:
Artifact
Rarity:
Rare
Cost:
{2}
{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and...
Set:
Commander Legends
Type:
Land
Rarity:
Common
Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent...
Set:
Commander 2020
Type:
Land
Rarity:
Rare
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees tr...
Set:
Amonkhet
Type:
Legendary Artifact
Rarity:
Uncommon
Cost:
{3}
Black creature spells you cast cost {1} less to cast.Whenever you cast a creature spell, each opponent loses 1 life an...
Set:
Battle for Zendikar
Type:
Creature — Angel
Rarity:
Rare
Cost:
{5}{W}{W}
FlyingLandfall — Whenever a land enters the battlefield under your control, you may return target nonland p...
Set:
Amonkhet
Type:
Legendary Artifact
Rarity:
Uncommon
Cost:
{3}
Red creature spells you cast cost {1} less to cast.Whenever you cast a creature spell, you may discard a card. If you ...
Set:
Mirrodin
Type:
Artifact Land
Rarity:
Common
(Vault of Whispers isn't a spell.){T}: Add {B}.
Ish Sah, den of the warlord Geth, commander of countless nim.
Set:
Ice Age
Type:
Enchantment
Rarity:
Common
Cost:
{U}
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay i...
Set:
Conspiracy
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}{R}
Add {R} for each tapped land your opponents control.
The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok s...
Set:
Mirage
Type:
Instant
Rarity:
Common
Cost:
{B}
Add {B}{B}{B}.
"The ceremony ended with a voice from the shadows, a voice with vast, ominous power." —Kifimbo, Shadow Guildmage
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '