Set:
Scars of Mirrodin
Type:
Instant
Rarity:
Common
Cost:
{B}
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters...
Set:
Conspiracy
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}{R}
Add {R} for each tapped land your opponents control.
The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok s...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Draw two cards, then discard two cards. Untap up to three lands.
One half-written novel, a year's worth of lecture note...
Set:
Commander Masters
Type:
Sorcery — Arcane
Rarity:
Common
Cost:
{2}{G}
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped an...
Set:
The Brothers' War
Type:
Artifact Creature — Insect
Rarity:
Uncommon
Cost:
{1}
When Haywire Mite dies, you gain 2 life. {G}, Sacrifice Haywire Mite: Exile target noncreature artifa...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Cat Devil
Rarity:
Uncommon
Cost:
{1}{B}{R}
At the beginning of your end step, create a Treasure token for ea...
Set:
Commander Legends
Type:
Land
Rarity:
Common
Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent...
Set:
Zendikar Rising
Type:
Creature — Shapeshifter Rogue
Rarity:
Rare
Cost:
{2}{U}
You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a...
Set:
Core Set 2021
Type:
Instant
Rarity:
Common
Cost:
{B}
As an additional cost to cast this spell, sacrifice a creature.Draw two cards.
"You were so eager to take and consume. Yet whe...
Set:
Modern Horizons
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
You gain 3 life.Storm (When you cast this spell, copy it for each spell cast before it this turn.)
"Quell your ego and an...
Set:
War of the Spark
Type:
Creature — Elf Druid
Rarity:
Uncommon
Cost:
{2}{G}
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents ...
Set:
Return to Ravnica
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls ...
Set:
Revised Edition
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{B}
Enchant creature card in a graveyardWhen Animate Dead enters the battlefield, if it's on the battlefield, it...
Set:
Modern Masters 2017
Type:
Instant
Rarity:
Common
Cost:
{2}{U}{U}
Counter target spell. Untap up to four lands.
"The best denials are simply that: a beginning and end unchanged, a ...
Set:
Gatecrash
Type:
Instant
Rarity:
Uncommon
Cost:
{R}{W}
Choose one —• Boros Charm deals 4 damage to target player or planeswalker.• Permanents you control gain indestructible until ...
Set:
Ice Age
Type:
Instant
Rarity:
Common
Cost:
{U}{U}
Counter target spell.
"The duel was going badly for me, and Zur thought I was finished. He boasted that he would eat my soul—but ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '