Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Uncommon
Cost:
{W}
(Gain the next level as a sorcery to add its ability.)If you would ...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{B}
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this s...
Set:
Avacyn Restored
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your co...
Set:
Theros
Type:
Creature — Zombie
Rarity:
Common
Cost:
{3}{B}{B}
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black....
Set:
Fate Reforged
Type:
Creature — Cat
Rarity:
Uncommon
Cost:
{2}{G}{G}
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains inde...
Set:
Fate Reforged
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{3}{W}
Enchant creatureWhen Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attac...
Set:
The Brothers' War
Type:
Artifact Creature — Insect
Rarity:
Uncommon
Cost:
{1}
When Haywire Mite dies, you gain 2 life. {G}, Sacrifice Haywire Mite: Exile target noncreature artifa...
Set:
Dominaria United
Type:
Creature — Djinn
Rarity:
Rare
Cost:
{1}{U}{U}
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant an...
Set:
Dominaria United
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{G}{G}
Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
“...
Set:
Dominaria United
Type:
Legendary Creature — Human Knight
Rarity:
Rare
Cost:
{4}{W}
First strike, vigilance, lifelink When Danitha, Benalia's Hope enters the battlefield, you may p...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{T}: Add one mana of any color in your commander's color identity.
"To feel no constraint but...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{W}
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
"Once Avacyn retur...
Set:
Throne of Eldraine
Type:
Land — Forest
Rarity:
Common
({T}: Add {G}.)Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.When Gingerbread ...
Set:
Throne of Eldraine
Type:
Land — Swamp
Rarity:
Common
({T}: Add {B}.)Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.When Witch's Cottage ...
Set:
War of the Spark
Type:
Legendary Planeswalker — Narset
Rarity:
Uncommon
Cost:
{1}{U}{U}
Each opponent can't draw more than one card each turn.−2: Look at the top four cards of you...
Set:
Theros
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{U}
Enchant creatureEnchanted creature can't be blocked.Whenever enchanted creature attacks, scry 1. (Look at the top card of ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '