Set:
Zendikar Rising
Type:
Creature — Elemental
Rarity:
Mythic
Cost:
{4}{G}{G}
ReachYou may play lands from your graveyard.If a land entering the battlefield causes a triggered ability...
Set:
Zendikar Rising
Type:
Legendary Creature — Minotaur Warrior
Rarity:
Mythic
Cost:
{4}{R}{R}
Each creature you control gets +1/+0 for each time it has attacked this turn.Landfall — ...
Set:
Zendikar Rising
Type:
Creature — Demon
Rarity:
Mythic
Cost:
{1}{B}
Kicker {4}{B}When you cast this spell, if it was kicked, each player loses half their life, rounded up.Scourge o...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Rare
Cost:
{2}{B}
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they cont...
Set:
Zendikar Rising
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{R}
Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play ...
Set:
Zendikar Rising
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{R}
Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play ...
Set:
Zendikar Rising
Type:
Legendary Planeswalker — Nahiri
Rarity:
Mythic
Cost:
{2}{R}{W}
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to ...
Set:
Zendikar Rising
Type:
Creature — Archon
Rarity:
Rare
Cost:
{2}{W}
FlyingEach player can't cast more than one spell each turn.Nonbasic lands your opponents control enter the battle...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{G}
Kicker {4} (You may pay an additional {4} as you cast this spell.)Search your library for up to two basic land cards, p...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Common
Cost:
{W}
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
"If you prac...
Set:
Zendikar Rising
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{U}{R}
Flying, haste{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, wh...
Set:
Zendikar Rising
Type:
Creature — Kor Spirit
Rarity:
Rare
Cost:
{1}{W}{W}
When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you do...
Set:
Zendikar Rising
Type:
Land
Rarity:
Rare
{T}: Add {U}.
"The wind knows the way. Just let it carry you there." —Amandi, kitesail expert
Reverse Type:
Land
{T}: Add {R}.
"Don't ...
Set:
Zendikar Rising
Type:
Creature — Vampire Cleric
Rarity:
Common
Cost:
{2}{B}
Whenever you gain life, each opponent loses 1 life.
"The vampires never had gods. We followed our blood...
Set:
Zendikar Rising
Type:
Artifact Creature — Golem
Rarity:
Uncommon
Cost:
{3}
Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard.{2}, {T}...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
As an additional cost to cast this spell, discard a card.Draw two cards.
Kargan tribal lands rarely have issues with gobl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '