Set:
The Brothers' War
Type:
Enchantment
Rarity:
Mythic
Cost:
{1}{W}{W}
Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches...
Set:
The Brothers' War
Type:
Instant
Rarity:
Rare
Cost:
{4}{U}{U}{U}
As long as it's not your turn, this spell costs {3} more to cast. Return all nonland permanents to their owner's ha...
Set:
The Brothers' War
Type:
Land
Rarity:
Rare
{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}: Create a tapped Powerstone token. (It's an artifact with “{T}: Add {C}. This...
Set:
The Brothers' War
Type:
Legendary Creature — Phyrexian Praetor
Rarity:
Mythic
Cost:
{1}{B}{B}
Whenever a creature deals combat damage to one of your opponents, its controller may ...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{B}{B}
Choose two — • Put two +1/+1 counter on up to one creature. It gains lifelink until end of turn. • Destroy each crea...
Set:
The Brothers' War
Type:
Enchantment — Aura
Rarity:
Mythic
Cost:
{1}{R}{R}
Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and “{1}: This creature gets +1/+0...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{B}
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your ...
Set:
The Brothers' War
Type:
Creature — Elf Warlock
Rarity:
Rare
Cost:
{3}{B}{G}
{T}: Add X mana of any one color, where X is the number of creature cards in your graveyard.
Set:
The Brothers' War
Type:
Artifact Creature — Construct
Rarity:
Mythic
Cost:
{X}{4}
Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cas...
Set:
The Brothers' War
Type:
Land
Rarity:
Rare
Blast Zone enters the battlefield with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on Blast Zone. {3}, {T},...
Set:
The Brothers' War
Type:
Legendary Creature — Human Artificer
Rarity:
Rare
Cost:
{B}
Deathtouch Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If yo...
Set:
The Brothers' War
Type:
Artifact Creature — Construct
Rarity:
Mythic
Cost:
{X}{4}
Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cas...
Set:
The Brothers' War
Type:
Land
Rarity:
Common
{T}: Add {C}. {3}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Sent by their nobl...
Set:
The Brothers' War
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{R}
As an additional cost to cast this spell, sacrifice a creature. Pyrrhic Blast deals damage equal to the sacrificed c...
Set:
The Brothers' War
Type:
Artifact Creature — Serpent
Rarity:
Mythic
Cost:
{X}{6}
When Bladecoil Serpent enters the battlefield, for each {U}{U} sepent to cast it, draw a card. Whe...
Set:
The Brothers' War
Type:
Artifact Creature — Assembly-Worker
Rarity:
Rare
Cost:
{5}
Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It ke...
Set:
The Brothers' War
Type:
Enchantment — Aura
Rarity:
Mythic
Cost:
{1}{R}{R}
Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and “{1}: This creature gets +1/+0 ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '