Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: Add {C}. You gain 1 life.
“Tools and artisans can be destroyed, but the act of creation is inviola...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Rare
Cost:
{2}
{T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Rare
Cost:
{2}
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“From ...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Lands you control have “{T}: Add one mana of any color.” {T}: Add one mana of any color.
By guild tradition...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact Creature — Elk
Rarity:
Uncommon
Cost:
{3}
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put t...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Rare
Cost:
{X}{X}{X}
Astral Cornucopia enters the battlefield with X charge counters on it. {T}: Choose a color. Add one m...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Rare
Cost:
{4}
{4}, {T}: You may put a creature card from your hand onto the battlefield.
Those who examine the amulet too...
Set:
The Brothers' War Retro Artifacts
Type:
Legendary Artifact Creature — Dragon
Rarity:
Mythic
Cost:
{6}
Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engin...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Sacrifice a creature: Add {C}{C}.
“Blood fluting needs to be deeper. Additional hooks needed for nerve rigg...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '