Set:
The Brothers' War Retro Artifacts
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities yo...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a ca...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Rare
Cost:
{3}
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
An artific...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Mythic
Cost:
{2}
Whenever a permanent becomes untapped, that permanent's controller mills a card.
A step in one direction ...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Rare
Cost:
{2}
Each spell costs {3} more to cast except during its controller's turn.
It lights up the sky, beckoning enem...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Sacrifice a creature: Add {C}{C}.
“If you work at sawing up carcasses, you notice how the joints fit, how t...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Rare
Cost:
{2}
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional c...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Rare
Cost:
{4}
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color. When Chromatic Star is put into a gravey...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. Spells ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '