Set:
The Brothers' War
Type:
Artifact Creature — Insect
Rarity:
Uncommon
Cost:
{1}
When Haywire Mite dies, you gain 2 life. {G}, Sacrifice Haywire Mite: Exile target noncreature artifa...
Set:
The Brothers' War
Type:
Land
Rarity:
Uncommon
{T}: Add {C}. {2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's contorller may sear...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}
Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ...
Set:
The Brothers' War
Type:
Legendary Creature — Human Artificer
Rarity:
Rare
Cost:
{2}{W}
Vigilance When Loran of the Third Path enters the battlefield, destroy up to one target arti...
Set:
The Brothers' War
Type:
Land
Rarity:
Rare
{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
“As Terisiare's mines ran dry, scrap metal became increasingly ...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{R}{R}
Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with...
Set:
The Brothers' War
Type:
Legendary Artifact — Powerstone
Rarity:
Rare
Cost:
{5}
When The Mightstone and Weakstone enters the battlefield, choose one — • Draw two cards. • Target cr...
Set:
The Brothers' War
Type:
Artifact Creature — Angel
Rarity:
Rare
Cost:
{6}
Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}{R}
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it d...
Set:
The Brothers' War
Type:
Legendary Creature — Elf Druid Scout
Rarity:
Rare
Cost:
{2}{G}
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{B}{B}
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
In Mishra's desperation t...
Set:
The Brothers' War
Type:
Instant
Rarity:
Rare
Cost:
{2}{U}{U}
Choose two — • Creatures you don't control get -2/-0 until end of turn. • Create a tapped Powerstone token. • Create a...
Set:
The Brothers' War
Type:
Legendary Creature — Human Artificer
Rarity:
Rare
Cost:
{3}{G}{U}
Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an ...
Set:
The Brothers' War
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{3}
{2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. A...
Set:
The Brothers' War
Type:
Legendary Creature — Human Soldier
Rarity:
Rare
Cost:
{R}{G}
Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestruc...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '