Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{R}{W}
Return up to one target artifact card, up to one target enchantment card, up to one target instant card,...
Set:
Strixhaven: School of Mages
Type:
Enchantment
Rarity:
Uncommon
Cost:
{R}{W}
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Ot...
Set:
Strixhaven: School of Mages
Type:
Land
Rarity:
Rare
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Sna...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Common
Cost:
{4}{W/B}{W/B}
Exile target creature. Exile up to one target instant or sorcery card from a graveyard.Learn. (You may...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}
Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.Learn. (...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Target creature gets +3/+1 and gains trample until end of turn.Learn. (You may reveal a Lesson card you own f...
Set:
Strixhaven: School of Mages
Type:
Land
Rarity:
Rare
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Sna...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Common
Cost:
{2}
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 l...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Shaman
Rarity:
Uncommon
Cost:
{U}{R}
Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can'...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Common
Cost:
{3}
Scry 2, then draw a card.
Final grades are posted on the first day of class.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '