Set:
Shadows over Innistrad
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its con...
Set:
Shadows over Innistrad
Type:
Creature — Vampire Berserker
Rarity:
Uncommon
Cost:
{1}{R}
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
"Nothing will cool the f...
Set:
Shadows over Innistrad
Type:
Creature — Spirit
Rarity:
Common
Cost:
{4}{W}
FlyingWhen Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 ...
Set:
Shadows over Innistrad
Type:
Instant
Rarity:
Common
Cost:
{G}
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a c...
Set:
Shadows over Innistrad
Type:
Legendary Planeswalker — Sorin
Rarity:
Mythic
Cost:
{4}{W}{B}
+1: Reveal the top card of your library and put that card into your hand. Each opponent ...
Set:
Shadows over Innistrad
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
"...
Set:
Shadows over Innistrad
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{3}
Equipped creature gets +4/+2.Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit...
Set:
Shadows over Innistrad
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{2}{W}
{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with...
Set:
Shadows over Innistrad
Type:
Instant
Rarity:
Common
Cost:
{R}
Dual Shot deals 1 damage to each of up to two target creatures.
There is an eagerness among the Quiver of Kessig to p...
Set:
Shadows over Innistrad
Type:
Creature — Human Insect
Rarity:
Uncommon
Cost:
{3}{U}
FlyingAt the beginning of your upkeep, mill a card. If an instant or sorcery card was milled thi...
Set:
Shadows over Innistrad
Type:
Enchantment
Rarity:
Common
Cost:
{1}{U}
{U}, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.
"Write everything down. Tru...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '