Set:
Shadowmoor
Type:
Sorcery
Rarity:
Common
Cost:
{1}{B}
As an additional cost to cast this spell, sacrifice a creature.Rite of Consumption deals damage equal to the sacrificed creatu...
Set:
Shadowmoor
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{W/U}
Enchant creatureAs long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the crea...
Set:
Shadowmoor
Type:
Artifact Creature — Scarecrow
Rarity:
Uncommon
Cost:
{4}
Wither (This deals damage to creatures in the form of -1/-1 counters.)When Lockjaw Snapper dies, put a -1...
Set:
Shadowmoor
Type:
Instant
Rarity:
Common
Cost:
{B}
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black cr...
Set:
Shadowmoor
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{3}
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)Equip {0}
...
Set:
Shadowmoor
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Destroy target artifact or enchantment.Conspire (As you cast this spell, you may tap two untapped creatures you control that s...
Set:
Shadowmoor
Type:
Instant
Rarity:
Uncommon
Cost:
{U/B}
Draw cards equal to the number of cards target opponent discarded this turn.
Awylla tried hard to forget the horrors she had ...
Set:
Shadowmoor
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{B}
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
When the giant Tollek...
Set:
Shadowmoor
Type:
Instant
Rarity:
Common
Cost:
{R}
Target creature becomes red and gains haste until end of turn.Draw a card.
The whispers are incomprehensible, yet cinders always ...
Set:
Shadowmoor
Type:
Artifact Creature — Scarecrow
Rarity:
Uncommon
Cost:
{1}
Sacrifice Heap Doll: Exile target card from a graveyard.
"I know one night it won't come back. Then I'll ...
Set:
Shadowmoor
Type:
Creature — Goblin Warrior
Rarity:
Uncommon
Cost:
{1}{R}
Red creatures you control have first strike.
Boggarts divide the world into two categories: things you can...
Set:
Shadowmoor
Type:
Enchantment
Rarity:
Uncommon
Cost:
{4}{G}
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Many horrors take ...
Set:
Shadowmoor
Type:
Sorcery
Rarity:
Common
Cost:
{U/B}
Target player mills four cards.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a co...
Set:
Shadowmoor
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G/W}
Enchant creatureAs long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects...
Set:
Shadowmoor
Type:
Artifact Creature — Scarecrow
Rarity:
Common
Cost:
{2}
Flying{2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)
It wasn't really expected to fly. The...
Set:
Shadowmoor
Type:
Creature — Merfolk Rogue
Rarity:
Uncommon
Cost:
{U/B}{U/B}
Inkfathom Infiltrator can't block and can't be blocked.
No one can navigate the dank maze of Shadowmoor...
Set:
Shadowmoor
Type:
Creature — Faerie Rogue
Rarity:
Rare
Cost:
{3}{U}
Flying{1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that ca...
Set:
Shadowmoor
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{B}{B}
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a thir...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '