Set:
Shadowmoor
Type:
Creature — Faerie Rogue
Rarity:
Common
Cost:
{1}{B}{B}
FlyingDiscard Faerie Macabre: Exile up to two target cards from graveyards.
The line between dream and deat...
Set:
Shadowmoor
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{G}
Lands you control are every basic land type in addition to their other types.
In times of portent, the land sculpts itself i...
Set:
Shadowmoor
Type:
Artifact Creature — Scarecrow
Rarity:
Uncommon
Cost:
{3}
FlyingTatterkite can't have counters put on it.
"I rigged it together from wicker and scrap, yet somehow ...
Set:
Shadowmoor
Type:
Creature — Elf
Rarity:
Uncommon
Cost:
{3}{G}
HexproofDrove of Elves's power and toughness are each equal to the number of green permanents you control.
"The light...
Set:
Shadowmoor
Type:
Land — Forest
Rarity:
Uncommon
({T}: Add {G}.)Sapseep Forest enters the battlefield tapped.{G}, {T}: You gain 1 life. Activate only if you control two or more green...
Set:
Shadowmoor
Type:
Artifact
Rarity:
Rare
Cost:
{5}
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -...
Set:
Shadowmoor
Type:
Land
Rarity:
Rare
{T}: Add {C}.{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to b...
Set:
Shadowmoor
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{5}{R}{R}
FlyingWhen Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage d...
Set:
Shadowmoor
Type:
Enchantment
Rarity:
Rare
Cost:
{W}{W}
As Runed Halo enters the battlefield, choose a card name.You have protection from the chosen card name. (You can't be target...
Set:
Shadowmoor
Type:
Land — Swamp
Rarity:
Uncommon
({T}: Add {B}.)Leechridden Swamp enters the battlefield tapped.{B}, {T}: Each opponent loses 1 life. Activate only if you control two ...
Set:
Shadowmoor
Type:
Creature — Elf Cleric
Rarity:
Rare
Cost:
{2}{G/W}
{X}, {T}: You gain X life.
When elves find a fount of beauty, they protect it. Where there is beauty, there is h...
Set:
Shadowmoor
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{B/R}{B/R}{B/R}
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature y...
Set:
Shadowmoor
Type:
Creature — Elemental Knight
Rarity:
Rare
Cost:
{1}{B/R}{B/R}{B/R}
Other black creatures you control get +1/+1.Other red creatures you control get +1/+1.Whenever A...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '