Set:
Shadowmoor
Type:
Creature — Kithkin
Rarity:
Uncommon
Cost:
{3}{W}
VigilanceKithkin Rabble's power and toughness are each equal to the number of white permanents you control.
If ev...
Set:
Shadowmoor
Type:
Land
Rarity:
Rare
{T}: Add {C}.{G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.
The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. The...
Set:
Shadowmoor
Type:
Artifact Creature — Scarecrow
Rarity:
Common
Cost:
{3}
Wingrattle Scarecrow has flying as long as you control a blue creature.Wingrattle Scarecrow has persist as ...
Set:
Shadowmoor
Type:
Artifact Creature — Scarecrow
Rarity:
Common
Cost:
{4}
Watchwing Scarecrow has vigilance as long as you control a white creature.Watchwing Scarecrow has flying as...
Set:
Shadowmoor
Type:
Creature — Troll
Rarity:
Rare
Cost:
{5}{G}{G}
If Mossbridge Troll would be destroyed, regenerate it.Tap any number of untapped creatures you control other than Mo...
Set:
Shadowmoor
Type:
Creature — Elemental Knight
Rarity:
Uncommon
Cost:
{3}{B/R}{B/R}
FlyingWither (This deals damage to creatures in the form of -1/-1 counters.)Creatures your oppone...
Set:
Shadowmoor
Type:
Sorcery
Rarity:
Rare
Cost:
{6}{B}
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1...
Set:
Shadowmoor
Type:
Artifact Creature — Scarecrow
Rarity:
Common
Cost:
{4}
{1}: Scrapbasket becomes all colors until end of turn.
Once a tool of kithkin farmers, scarecrows of all sh...
Set:
Shadowmoor
Type:
Creature — Elemental Rogue
Rarity:
Uncommon
Cost:
{2}{B}
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
G...
Set:
Shadowmoor
Type:
Instant
Rarity:
Common
Cost:
{U}
Target creature becomes blue until end of turn. Untap that creature.Draw a card.
"If you see ghostly lights by the river, eat thr...
Set:
Shadowmoor
Type:
Artifact Creature — Scarecrow
Rarity:
Common
Cost:
{3}
{T}: Add one mana of any color.{T}: Target creature becomes the color or colors of your choice until end of...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '