Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{1}{B}{R}
Target creature gets +4/-4 until end of turn.
"Finally, a weapon the Boros can't confiscate!" —Juri, proprietor of t...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Rare
Cost:
{U}{U}{R}
This spell can't be countered.Counter target spell you don't control.Overload {1}{U}{U}{R} (You may cast this spell fo...
Set:
Return to Ravnica
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: Add {B} or {G}.{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch unti...
Set:
Return to Ravnica
Type:
Land
Rarity:
Common
Transguild Promenade enters the battlefield tapped.When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.{T}:...
Set:
Return to Ravnica
Type:
Creature — Zombie
Rarity:
Common
Cost:
{2}{B}
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long ...
Set:
Return to Ravnica
Type:
Enchantment
Rarity:
Rare
Cost:
{5}{R}
At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature car...
Set:
Return to Ravnica
Type:
Creature — Bird
Rarity:
Common
Cost:
{3}{U}
FlyingWhen Runewing dies, draw a card.
In the hands of the open-minded, a runewing quill writes wisdom of its o...
Set:
Return to Ravnica
Type:
Creature — Vedalken
Rarity:
Common
Cost:
{1}{U}
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
Information ...
Set:
Return to Ravnica
Type:
Creature — Centaur Cleric
Rarity:
Common
Cost:
{1}{G}{W}
When Centaur Healer enters the battlefield, you gain 3 life.
Instructors at the Kasarna training g...
Set:
Return to Ravnica
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{2}{R}
First strikeUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It c...
Set:
Return to Ravnica
Type:
Creature — Scorpion
Rarity:
Common
Cost:
{2}{B}{G}
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Scavenge {1}{B}{G} ({...
Set:
Return to Ravnica
Type:
Sorcery
Rarity:
Common
Cost:
{7}{G}
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token ...
Set:
Return to Ravnica
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{B}
Enchant creatureEnchanted creature gets -2/-2.At the beginning of the upkeep of enchanted creature's control...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{G}
Target creature gets +3/+3 until end of turn.
"The prohibition of unnecessary tossing of the citizenry by giants shall als...
Set:
Return to Ravnica
Type:
Artifact
Rarity:
Rare
Cost:
{1}
As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be a...
Set:
Return to Ravnica
Type:
Creature — Cat
Rarity:
Common
Cost:
{W}
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some Ravnicans consider carrying a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '