Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Rare
Cost:
{2}{R}{R}
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in yo...
Set:
Strixhaven: School of Mages Mystical Archive
Type:
Instant
Rarity:
Rare
Cost:
{1}{U}{R}
Electrolyze deals 2 damage divided as you choose among one or two targets.Draw a card.
"The...
Set:
Time Spiral Remastered
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{U}{R}
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If...
Set:
Time Spiral Remastered
Type:
Creature — Ape Spirit
Rarity:
Common
Cost:
{2}{R}
Exile Simian Spirit Guide from your hand: Add {R}.
"It's rarely worth questioning where the mana com...
Set:
Kaldheim
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{2}{R}{W}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Exile the top four cards...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Target creature can't block this turn.Draw a card.
"Nothing against you. It's just that waiting for Consulate clearance wa...
Set:
Commander Legends
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{R}{R}
When Court of Ire enters the battlefield, you become the monarch.At the beginning of your upkeep, Court of Ire dea...
Set:
Core Set 2021
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or ...
Set:
Core Set 2021
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{5}{R}
This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this ...
Set:
Ikoria: Lair of Behemoths
Type:
Legendary Creature — Elemental Fox
Rarity:
Rare
Cost:
{1}{R/W}{R/W}
Companion — Each permanent card in your starting deck has an activated ability....
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{R}
Enchant landEnchanted land has "{T}: Target creature gains trample and haste until end of turn."Cycli...
Set:
Throne of Eldraine
Type:
Legendary Creature — Dwarf Noble
Rarity:
Rare
Cost:
{1}{R}{R}{R}
If a red source you control would deal damage to an opponent or a permanent an opponent c...
Set:
Throne of Eldraine
Type:
Legendary Artifact — Equipment
Rarity:
Mythic
Cost:
{4}{R}{R}
FlashThis spell costs {1} less to cast for each attacking creature you control.When Embercle...
Set:
War of the Spark
Type:
Creature — Zombie Wizard
Rarity:
Rare
Cost:
{1}{R}
TrampleWhenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value ...
Set:
War of the Spark
Type:
Creature — Devil
Rarity:
Uncommon
Cost:
{1}{B}{R}
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
Despite their stake i...
Set:
Ravnica Allegiance
Type:
Enchantment
Rarity:
Rare
Cost:
{5}{R}
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each ...
Set:
Ravnica Allegiance
Type:
Instant
Rarity:
Rare
Cost:
{B}{B}{R}
Destroy target artifact, creature, or planeswalker.
"It's easy to get taken in by the spectacle, to enjoy a bit of na...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '