Set:
Bloomburrow
Type:
Instant
Rarity:
Common
Cost:
{R}
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.Draw a card.
"Fear ...
Set:
Outlaws of Thunder Junction
Type:
Creature — Lizard
Rarity:
Uncommon
Cost:
{1}{R}
Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to...
Set:
Commander Masters
Type:
Sorcery
Rarity:
Uncommon
Cost:
{R}
Destroy target artifact you don't control.Overload 4R (You may cast this spell for its overload cost. If you do, change ...
Set:
Commander Masters
Type:
Creature — Dwarf Shaman
Rarity:
Uncommon
Cost:
{3}{R}
A captured elemental makes for a potent, albeit unstable, power source.
Storm-Kiln Artist gets +1/+0 ...
Set:
March of the Machine: The Aftermath
Type:
Legendary Creature — Orc Efreet
Rarity:
Rare
Cost:
{3}{R}{R}
At the beginning of your upkeep, each player exiles cards from the top of th...
Set:
March of the Machine: The Aftermath
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{B}{R}{G}
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in ad...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}{R}
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it d...
Set:
The Brothers' War
Type:
Legendary Creature — Human Soldier
Rarity:
Rare
Cost:
{R}{G}
Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestruc...
Set:
Dominaria United
Type:
Legendary Creature — Viashino Warlock
Rarity:
Rare
Cost:
{1}{B}{R}
Menace{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '