Set:
Scars of Mirrodin
Type:
Instant
Rarity:
Common
Cost:
{R}
Galvanic Blast deals 2 damage to any target.Metalcraft — Galvanic Blast deals 4 damage instead if you control three or mor...
Set:
Judgment
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Damage can't be prevented this turn.Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile...
Set:
Born of the Gods
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Target creature you control deals damage equal to its power to another target creature.
It is unwise to insult the god o...
Set:
Amonkhet
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{R}
ProwessIf a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 co...
Set:
Magic 2010
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Each player draws three cards, then discards three cards at random.
Jariad burned the midnight oil, burned through scroll after s...
Set:
Guilds of Ravnica
Type:
Legendary Creature — Dragon Wizard
Rarity:
Rare
Cost:
{U}{U}{U}{R}{R}{R}
This spell can't be countered.FlyingWhenever you draw a card, Niv-Mizzet, Parun de...
Set:
Dominaria
Type:
Creature — Goblin Warrior
Rarity:
Uncommon
Cost:
{1}{R}{R}
Goblin spells you cast cost {1} less to cast.Goblins you control have haste.
Not since the days of Pasha...
Set:
Dominaria
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Creatures you control gain first strike until end of turn.Draw a card.
"The old ways were for a winter world. We do what's best fo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '