Set:
Kaldheim
Type:
Instant
Rarity:
Rare
Cost:
{1}{R}
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their l...
Set:
Kaldheim
Type:
Legendary Creature — Dwarf Berserker
Rarity:
Rare
Cost:
{1}{R}
Other Dwarves you control get +1/+0.Whenever a Dwarf you control becomes tapped, create a Treasure to...
Set:
Commander Legends
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Fiery Cannonade deals 2 damage to each non-Pirate creature.
Wary of the ferocious dinosaurs, the Legion of Dusk built u...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{R}
As an additional cost to cast this spell, sacrifice a creature.Kazuul's Fury deals damage equal to the sacrificed creat...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{R}{R}
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you ...
Set:
Jumpstart
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{R}{R}
FlashWhen Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new tar...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Faerie Dragon
Rarity:
Uncommon
Cost:
{U}{R}
Flying, hasteWhenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
Si...
Set:
Modern Horizons
Type:
Creature — Sliver
Rarity:
Rare
Cost:
{2}{R}
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target pl...
Set:
Urza's Saga
Type:
Creature — Goblin
Rarity:
Common
Cost:
{2}{R}
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it ...
Set:
Ice Age
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{B}{R}
As an additional cost to cast this spell, pay X life.Fire Covenant deals X damage divided as you choose among any number of ...
Set:
Magic 2014
Type:
Creature — Sliver
Rarity:
Common
Cost:
{R}
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
You're...
Set:
Fifth Dawn
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}{R}
Add {R} for each tapped land your opponents control.
The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok s...
Set:
Planar Chaos
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}{R}
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.{R}: Pyrohemia deals ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '