Set:
Commander Masters
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Draw two cards, then discard two cards.Flashback 2R
“If they didn't want me to steal this, they should've used more than s...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Cat Devil
Rarity:
Uncommon
Cost:
{1}{B}{R}
At the beginning of your end step, create a Treasure token for ea...
Set:
Commander Legends
Type:
Creature — Djinn Pirate
Rarity:
Rare
Cost:
{3}{R}
When Emberwilde Captain enters the battlefield, you become the monarch.Whenever an opponent attacks you w...
Set:
War of the Spark
Type:
Legendary Creature — Zombie Minotaur Warrior
Rarity:
Rare
Cost:
{2}{R}{R}
TrampleWhenever Neheb, Dreadhorde Champion deals combat damage to a player or plan...
Set:
Magic 2011
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Add {R}{R}{R}.
The Multiverse is filled with limitless power just waiting for someone to reach out and seize it.
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Creature — Human Artificer
Rarity:
Common
Cost:
{2}{R}
Whenever one or more artifacts enter the battlefield under your control, I...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Rare
Cost:
{1}{U}{R}
Choose two —• Prismari Command deals 2 damage to any target.• Target player draws two cards, then discards t...
Set:
Battle for Zendikar
Type:
Creature — Insect
Rarity:
Uncommon
Cost:
{2}{R}
Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to...
Set:
Return to Ravnica
Type:
Creature — Goblin Shaman
Rarity:
Uncommon
Cost:
{2}{R}
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
He wants...
Set:
Onslaught
Type:
Instant
Rarity:
Common
Cost:
{R}
Add {R} for each Goblin on the battlefield.
Wizards fought over the stone to exploit its power. Goblins fight over it because it's...
Set:
Zendikar
Type:
Creature — Goblin Warrior
Rarity:
Common
Cost:
{R}
Kicker {R} (You may pay an additional {R} as you cast this spell.)When Goblin Bushwhacker enters the battlefield,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '