Set:
Planar Chaos
Type:
Creature — Horror Spellshaper
Rarity:
Common
Cost:
{B}
{1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
"It off...
Set:
Planar Chaos
Type:
Creature — Goblin Warrior
Rarity:
Common
Cost:
{1}{R}
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your ...
Set:
Planar Chaos
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{2}{R}
FlashSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities tha...
Set:
Planar Chaos
Type:
Creature — Elemental Shapeshifter
Rarity:
Common
Cost:
{3}{U}
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature ...
Set:
Planar Chaos
Type:
Creature — Goblin Shaman
Rarity:
Common
Cost:
{1}{R}{R}
Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
In a shaman's grimy han...
Set:
Planar Chaos
Type:
Creature — Serpent
Rarity:
Common
Cost:
{5}{B}
Bog Serpent can't attack unless defending player controls a Swamp.When you control no Swamps, sacrifice Bog Serpe...
Set:
Planar Chaos
Type:
Instant
Rarity:
Rare
Cost:
{B}
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)...
Set:
Planar Chaos
Type:
Sorcery
Rarity:
Common
Cost:
{W}
Sunlance deals 3 damage to target nonwhite creature.
"It's easy for the innocent to speak of justice. They seldom feel its terr...
Set:
Planar Chaos
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{3}{W}
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.Suspend X—{X}{W...
Set:
Planar Chaos
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{1}{U}{R}
All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this ...
Set:
Planar Chaos
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{G}
Enchant creatureWhenever enchanted creature deals damage to an opponent, you may draw a card.
Crovax sensed that M...
Set:
Planar Chaos
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
Destroy target nonblack creature that entered the battlefield this turn.
"As the fell soil's appetite grows, it gulps down p...
Set:
Planar Chaos
Type:
Creature — Fungus
Rarity:
Common
Cost:
{3}{W}
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.Remove three spore counters from Pallid My...
Set:
Planar Chaos
Type:
Creature — Illusion
Rarity:
Common
Cost:
{1}{U}
FlyingWhen Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
"Belief matters more than t...
Set:
Planar Chaos
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{U}{U}
Counter target spell. Its controller discards a card.
"Two magi could trade spells all day and never crown a victor. Th...
Set:
Planar Chaos
Type:
Instant
Rarity:
Common
Cost:
{B}
Choose one —• Midnight Charm deals 1 damage to target creature and you gain 1 life.• Target creature gains first strike until e...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '