Set:
Planar Chaos
Type:
Instant
Rarity:
Common
Cost:
{B}{B}
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.Counter target spell.
"Focus an en...
Set:
Planar Chaos
Type:
Creature — Human Shaman
Rarity:
Common
Cost:
{1}{G}
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
"My visions don't show me home. They sh...
Set:
Planar Chaos
Type:
Instant
Rarity:
Rare
Cost:
{2}{R}
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginni...
Set:
Planar Chaos
Type:
Creature — Human Rebel Cleric
Rarity:
Common
Cost:
{1}{B}
{T}: Target player loses 1 life.{4}, {T}: Search your library for a Rebel permanent card with mana val...
Set:
Planar Chaos
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{1}{R}
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your up...
Set:
Planar Chaos
Type:
Sorcery
Rarity:
Rare
Cost:
{7}{U}{U}
For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as t...
Set:
Planar Chaos
Type:
Creature — Human Rebel Cleric
Rarity:
Common
Cost:
{2}{W}
{T}: Target creature gets -2/-0 until end of turn.
He remembers a past of light and healing. But he li...
Set:
Planar Chaos
Type:
Instant
Rarity:
Uncommon
Cost:
{X}{U}
Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that c...
Set:
Planar Chaos
Type:
Instant
Rarity:
Common
Cost:
{U}
Choose one —• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an ...
Set:
Planar Chaos
Type:
Creature — Human Druid
Rarity:
Uncommon
Cost:
{1}{W}
At the beginning of your upkeep, put a spore counter on Mycologist.Remove three spore counters from Mycolog...
Set:
Planar Chaos
Type:
Creature — Centaur Spellshaper
Rarity:
Uncommon
Cost:
{3}{G}
{2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.
He endures the pain of ...
Set:
Planar Chaos
Type:
Creature — Spirit Spellshaper
Rarity:
Common
Cost:
{4}{W}
{W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.
Its ethereal hand confers...
Set:
Planar Chaos
Type:
Creature — Fungus
Rarity:
Rare
Cost:
{3}{G}
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.Suspen...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '