Set:
Commander Legends
Type:
Creature — Djinn Pirate
Rarity:
Rare
Cost:
{3}{R}
When Emberwilde Captain enters the battlefield, you become the monarch.Whenever an opponent attacks you w...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{G}
Return target card from your graveyard to your hand.
"Always have a backup plan." —Doral, Bala Ged guide
Reverse Typ...
Set:
Commander Legends
Type:
Land
Rarity:
Common
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direc...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{B}
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this s...
Set:
Kaldheim
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}{B}
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Panic spread like wildfire as the...
Set:
Core Set 2021
Type:
Instant
Rarity:
Uncommon
Cost:
{U}
Counter target instant or sorcery spell unless its controller pays {3}.
"Next time, try something more appropriate for your ...
Set:
Jumpstart
Type:
Creature — Human Warlock
Rarity:
Rare
Cost:
{3}{B}{B}
DeathtouchAt the beginning of your end step, if you gained life this turn, each opponent sacrifices a creatur...
Set:
Commander 2020
Type:
Land
Rarity:
Rare
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees tr...
Set:
Ikoria: Lair of Behemoths
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Target creature you control deals damage equal to its power to target creature you don't control. If the creatu...
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}{U}
Whenever a creature you control deals combat damage to a player, you may draw a card.Cycling {2} ({2},...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Human Druid
Rarity:
Uncommon
Cost:
{B}{G}
{T}: Add {B} or {G}.{T}: Mill two cards.
"I study bone because that's where truth dwells. One ...
Set:
Throne of Eldraine
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
As Heraldic Banner enters the battlefield, choose a color.Creatures you control of the chosen color get +1/+0.{T}: Add...
Set:
Magic 2014
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{1}{G}
Sliver creatures you control have "{T}: Add one mana of any color."
"I see in their interconnectedness a strange e...
Set:
Modern Horizons
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}
Enchant creatureEnchanted creature loses all abilities and is a Coward creature with base power and toughness ...
Set:
Modern Horizons
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{2}{U}
When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana va...
Set:
War of the Spark
Type:
Legendary Planeswalker — Narset
Rarity:
Uncommon
Cost:
{1}{U}{U}
Each opponent can't draw more than one card each turn.−2: Look at the top four cards of you...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '