Set:
Dominaria United
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{2}{U}{U}
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped c...
Set:
Dominaria United
Type:
Legendary Creature — Nightmare
Rarity:
Rare
Cost:
{1}{B}{B}
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, o...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Enchantment — Background
Rarity:
Uncommon
Cost:
{2}{B}
Commander creatures you own have "Whenever an artifact or creatu...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Cat Devil
Rarity:
Uncommon
Cost:
{1}{B}{R}
At the beginning of your end step, create a Treasure token for ea...
Set:
Streets of New Capenna
Type:
Legendary Creature — Angel
Rarity:
Rare
Cost:
{1}{W}
Flying, vigilanceEach other Angel you control enters the battlefield with an additional +1/+1 cou...
Set:
Streets of New Capenna
Type:
Creature — Plant Dinosaur
Rarity:
Rare
Cost:
{1}{G}{G}
VigilanceWhen Topiary Stomper enters the battlefield, search your library for a basic land card...
Set:
Streets of New Capenna
Type:
Creature — Bird Advisor
Rarity:
Rare
Cost:
{1}{U}
FlyingWhenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
As an additional cost to cast this spell, sacrifice an artifact or creature.Dr...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Rare
Cost:
{W}
(Gain the next level as a sorcery to add its ability.)Spells your oppon...
Set:
Commander Legends
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{2}{G}
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '