Set:
Morningtide
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{G}
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on ...
Set:
Morningtide
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Return target nonland permanent to its owner's hand.
Gryffid scowled at the sky. A perfect day for the hunt tainted by clouds...
Set:
Morningtide
Type:
Creature — Treefolk Shaman
Rarity:
Common
Cost:
{4}{G}
{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them o...
Set:
Morningtide
Type:
Creature — Faerie Wizard
Rarity:
Uncommon
Cost:
{3}{U}
FlashFlyingWhenever you cast a Wizard spell, you may untap Inspired Sprite.{T}: Draw a card, then discard ...
Set:
Morningtide
Type:
Creature — Elemental Shaman
Rarity:
Uncommon
Cost:
{2}{R}
When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control....
Set:
Morningtide
Type:
Creature — Shapeshifter
Rarity:
Common
Cost:
{3}{W}
Changeling (This card is every creature type.)Vigilance
There's nothing more unsettling than locking blades w...
Set:
Morningtide
Type:
Creature — Goblin Shaman
Rarity:
Rare
Cost:
{1}{B}
{3}{B}, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.
All boggarts have an auntie, bu...
Set:
Morningtide
Type:
Creature — Elf Archer
Rarity:
Common
Cost:
{2}{G}
ReachWhenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with fly...
Set:
Morningtide
Type:
Creature — Kithkin Soldier
Rarity:
Uncommon
Cost:
{W}
{W}, {T}: Put a +1/+1 counter on target Soldier creature.Each creature you control with a +1/+1 counter on ...
Set:
Morningtide
Type:
Creature — Giant Warrior
Rarity:
Common
Cost:
{5}{R}
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
"One's plenty," obser...
Set:
Morningtide
Type:
Creature — Goblin Shaman
Rarity:
Common
Cost:
{2}{R}
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to ea...
Set:
Morningtide
Type:
Creature — Faerie Rogue
Rarity:
Common
Cost:
{3}{U}
FlyingProwl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn wit...
Set:
Morningtide
Type:
Creature — Giant Wizard
Rarity:
Uncommon
Cost:
{3}{W}{W}
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '