Set:
Morningtide
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{B}
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fal...
Set:
Morningtide
Type:
Creature — Giant Warrior
Rarity:
Rare
Cost:
{2}{R}{R}
TrampleWhen Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creat...
Set:
Morningtide
Type:
Land — Forest
Rarity:
Rare
({T}: Add {G}.)As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk ent...
Set:
Morningtide
Type:
Creature — Merfolk Wizard
Rarity:
Uncommon
Cost:
{3}{U}{U}
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares ...
Set:
Morningtide
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{U}{U}
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
Set:
Morningtide
Type:
Creature — Faerie Soldier
Rarity:
Common
Cost:
{2}{U}{U}
Flying{U}: Put Fencer Clique on top of its owner's library.
You may as well try to swat a faerie —Flamek...
Set:
Morningtide
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Choose a creature type. You gain 2 life for each permanent you control of that type.
Storms in Lorwyn don't patter on village...
Set:
Morningtide
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads...
Set:
Morningtide
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{4}{W}
FlyingWhen Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from you...
Set:
Morningtide
Type:
Tribal Instant — Wizard
Rarity:
Common
Cost:
{U}
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Dreams are tempting because ...
Set:
Morningtide
Type:
Creature — Giant Warrior
Rarity:
Rare
Cost:
{5}{R}{R}
TrampleBorderland Behemoth gets +4/+4 for each other Giant you control.
Giants share nothing but their fury...
Set:
Morningtide
Type:
Instant
Rarity:
Common
Cost:
{R}
As an additional cost to cast this spell, sacrifice a land.Shard Volley deals 3 damage to any target.
"Let the mountain's teeth ...
Set:
Morningtide
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{2}{U}{U}
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, dr...
Set:
Morningtide
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{6}{U}
FlyingChampion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you...
Set:
Morningtide
Type:
Creature — Elf Assassin
Rarity:
Rare
Cost:
{B}{B}
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
"Rejoice, eyeblight. In your last hou...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '