Set:
Morningtide
Type:
Sorcery
Rarity:
Common
Cost:
{3}{U}
Choose a creature type. Draw a card for each permanent you control of that type.
Oona's song is like a twisted dinner chime. ...
Set:
Morningtide
Type:
Tribal Artifact — Rogue Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)Wheneve...
Set:
Morningtide
Type:
Creature — Merfolk Wizard
Rarity:
Common
Cost:
{1}{U}
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Merfolk spells a...
Set:
Morningtide
Type:
Creature — Elf Warrior
Rarity:
Uncommon
Cost:
{1}{G}
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.Each c...
Set:
Morningtide
Type:
Creature — Merfolk Wizard
Rarity:
Uncommon
Cost:
{2}{U}
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.{2},...
Set:
Morningtide
Type:
Creature — Faerie Rogue
Rarity:
Uncommon
Cost:
{1}{B}
FlyingEach other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.W...
Set:
Morningtide
Type:
Creature — Kithkin Soldier
Rarity:
Common
Cost:
{1}{W}
Kithkin spells and Soldier spells you cast cost {1} less to cast.
Only wool from the side of the springjac...
Set:
Morningtide
Type:
Creature — Treefolk Shaman
Rarity:
Common
Cost:
{1}{G}
Treefolk spells and Shaman spells you cast cost {1} less to cast.
Deep in a murmuring bosk, where the tree...
Set:
Morningtide
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{R}
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a cr...
Set:
Morningtide
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{B}{B}
Target player discards X cards at random.
Dark thoughts hatch and twist within the mind, straining to take wing.
Set:
Morningtide
Type:
Tribal Sorcery — Rogue
Rarity:
Common
Cost:
{2}{B}{B}
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a ...
Set:
Morningtide
Type:
Tribal Instant — Faerie
Rarity:
Common
Cost:
{4}{B}
Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
A faerie is the...
Set:
Morningtide
Type:
Creature — Treefolk Warrior
Rarity:
Common
Cost:
{3}{G}
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Treefolk and e...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '