Set:
Mercadian Masques
Type:
Creature — Monger
Rarity:
Uncommon
Cost:
{3}{G}
{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this...
Set:
Mercadian Masques
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{R}
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wa...
Set:
Mercadian Masques
Type:
Creature — Human Spellshaper
Rarity:
Common
Cost:
{2}{U}
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
The market festival turn...
Set:
Mercadian Masques
Type:
Sorcery
Rarity:
Common
Cost:
{3}{B}{B}
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"With the proper to...
Set:
Mercadian Masques
Type:
Creature — Human Mercenary
Rarity:
Common
Cost:
{1}{B}{B}
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
They sli...
Set:
Mercadian Masques
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{W}
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
"You are ...
Set:
Mercadian Masques
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{U}{U}
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.Counter targ...
Set:
Mercadian Masques
Type:
Creature — Beast
Rarity:
Uncommon
Cost:
{4}{G}
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
A single tantiv is just as dangerous as a herd.
...
Set:
Mercadian Masques
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.{2}: Prevent the next 1 damage that...
Set:
Mercadian Masques
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}{G}
Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until ...
Set:
Mercadian Masques
Type:
Creature — Insect
Rarity:
Common
Cost:
{2}{R}
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.){R}: Cavern Cra...
Set:
Mercadian Masques
Type:
Land
Rarity:
Common
Peat Bog enters the battlefield tapped with two depletion counters on it.{T}, Remove a depletion counter from Peat Bog: Add {B}{B}. If th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '