Set:
Mercadian Masques
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
Cho-Arrim righteousness was no m...
Set:
Mercadian Masques
Type:
Creature — Horse
Rarity:
Common
Cost:
{G}
Whenever Sacred Prey becomes blocked, you gain 1 life.
To see one is a good omen to the Cho-Arrim.
Set:
Mercadian Masques
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{3}{R}
Sacrifice Shock Troops: It deals 2 damage to any target.
When goblins blow themselves up, it's called ...
Set:
Mercadian Masques
Type:
Instant
Rarity:
Common
Cost:
{4}{U}
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.Draw two cards.
Don...
Set:
Mercadian Masques
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}
Squall deals 2 damage to each creature with flying.
The air that holds them aloft can just as easily put them down.
Set:
Mercadian Masques
Type:
Creature — Rhino Beast
Rarity:
Common
Cost:
{2}{G}{G}
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
There's little advantage to ...
Set:
Mercadian Masques
Type:
Creature — Ogre
Rarity:
Uncommon
Cost:
{2}{R}
{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.{1}: Flailing Ogre gets...
Set:
Mercadian Masques
Type:
Creature — Human Rebel
Rarity:
Common
Cost:
{1}{W}
Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way o...
Set:
Mercadian Masques
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{R}
Warpath deals 3 damage to each blocking creature and each blocked creature.
Cho-Manno had never seen Mercadia City's ...
Set:
Mercadian Masques
Type:
Creature — Badger Beast
Rarity:
Uncommon
Cost:
{4}{R}
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
The Ky...
Set:
Mercadian Masques
Type:
Creature — Human Rebel
Rarity:
Common
Cost:
{1}{W}
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the batt...
Set:
Mercadian Masques
Type:
Creature — Harpy Mercenary
Rarity:
Uncommon
Cost:
{B}
FlyingAt the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.
Shed harpy feather...
Set:
Mercadian Masques
Type:
Creature — Giant
Rarity:
Uncommon
Cost:
{3}{R}
When Hired Giant enters the battlefield, each other player may search their library for a land card and put ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '