Set:
Khans of Tarkir
Type:
Land
Rarity:
Rare
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Wh...
Set:
Khans of Tarkir
Type:
Creature — Elephant
Rarity:
Rare
Cost:
{2}{W}{B}{G}
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
Abzan s...
Set:
Khans of Tarkir
Type:
Creature — Goblin Berserker
Rarity:
Rare
Cost:
{2}{R}{W}{B}
HasteWhenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until...
Set:
Khans of Tarkir
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{G}
Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land c...
Set:
Khans of Tarkir
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{R}
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Raid —...
Set:
Khans of Tarkir
Type:
Instant
Rarity:
Rare
Cost:
{X}{U}{R}
Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.
"The past and ...
Set:
Khans of Tarkir
Type:
Instant
Rarity:
Rare
Cost:
{R}{W}
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this ...
Set:
Khans of Tarkir
Type:
Creature — Bird
Rarity:
Mythic
Cost:
{3}{W}{W}
FlyingRaid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird crea...
Set:
Khans of Tarkir
Type:
Enchantment
Rarity:
Rare
Cost:
{R}{W}{B}
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking...
Set:
Khans of Tarkir
Type:
Land
Rarity:
Common
Scoured Barrens enters the battlefield tapped.When Scoured Barrens enters the battlefield, you gain 1 life.{T}: Add {W} or {B}.
Set:
Khans of Tarkir
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{B}{G}{U}
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '