Set:
Khans of Tarkir
Type:
Legendary Planeswalker — Sorin
Rarity:
Mythic
Cost:
{2}{W}{B}
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.−2: Create a 2/2 bl...
Set:
Khans of Tarkir
Type:
Artifact
Rarity:
Rare
Cost:
{1}
Whenever another permanent enters the battlefield under your control, each opponent mills a card.
Supplicants offer flesh and...
Set:
Khans of Tarkir
Type:
Enchantment
Rarity:
Rare
Cost:
{B}{G}{U}
At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveya...
Set:
Khans of Tarkir
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{B}
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its mor...
Set:
Khans of Tarkir
Type:
Instant
Rarity:
Rare
Cost:
{X}{U}
Tap X target creatures.Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during th...
Set:
Khans of Tarkir
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{W}
Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Whenever you ac...
Set:
Khans of Tarkir
Type:
Land
Rarity:
Rare
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Where...
Set:
Khans of Tarkir
Type:
Land
Rarity:
Uncommon
Frontier Bivouac enters the battlefield tapped.{T}: Add {G}, {U}, or {R}.
"The most powerful dreams visit those who shelter in a dragon's...
Set:
Khans of Tarkir
Type:
Enchantment
Rarity:
Rare
Cost:
{U}{R}{W}
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.When...
Set:
Khans of Tarkir
Type:
Enchantment
Rarity:
Rare
Cost:
{G}
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it inst...
Set:
Khans of Tarkir
Type:
Sorcery
Rarity:
Common
Cost:
{7}{U}
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)Draw three cards.
Countless delight...
Set:
Khans of Tarkir
Type:
Land
Rarity:
Rare
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Where ...
Set:
Khans of Tarkir
Type:
Land
Rarity:
Common
Jungle Hollow enters the battlefield tapped.When Jungle Hollow enters the battlefield, you gain 1 life.{T}: Add {B} or {G}.
Set:
Khans of Tarkir
Type:
Land
Rarity:
Rare
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Wh...
Set:
Khans of Tarkir
Type:
Creature — Human Shaman
Rarity:
Rare
Cost:
{1}{G}
{T}: Add {G}, {U}, or {R}.Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it fa...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '